Motion
이곳에 영상에 관한 모든걸 포스팅하고 싶습니다.
2010년 4월 12일 월요일
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Design Jam 3d Challenge!
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3D 첼린저를 하는군요
쉽게 렌더링 공부하는 그런거랄까? ㅎㅎ
오늘 일찍 퇴근해서 만지막해야겠네요
취약한 부분이 라이트닝 렌더링 모델링 애니... 다 부족하지만;;
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2. 에디터블
3. 엣지 모드에서 엣지 전체 선택
4. Structure > Edit Spline > Edge to Spline
5. 스피어만 삭제
6. 스플라인 선택후 포인트 모드
7. 뷰에서 마우스 우클릭 Round 선택
8. 좌우로 드래그 하면서 원하는 정도로 라운딩
9. 스윕 넙스 생성
10. 동그라미 스플라인 생성
11. 스윕 넙스 밑에 2개의 스플라인을 모두 차일드 (동그라미가 위)
12. 동그라미 사이즈 조절 (모델모드)
13. 데이터 부하를 줄이고 싶으면 동그라미 스플라인 속성에 앵글값 30으로..
Earth Atmosphere
Project
XL
Version 7.1+
To do this, you will create 3 Spheres, one for the surface, one for the cloud layer, and one for the atmosphere. Then, you will proceed to create materials for each of these objects.
Step 1: The first task is to create the Earth's geometry. Create a Sphere Object (Objects=>Primitive=>Sphere). Double click on the name of this object in the Object Manager and rename it 'Earth Surface'.
Step 5: Create a new material in the Material Manager (File=>Create New Material). Double click on the name of the material located at the base of the material icon. Change the name of the material to 'Surface'.
Step 15: At this point the focus will be on creating a material for the Earth Clouds object. Create a New Material. Rename it 'Clouds'. Also, make the Earth Clouds object visible again by clicking on the ‘X’ shaped icon that took the place of the green checkmark icon earlier.
Now you will move on to creating the texture for the Earth Atmosphere object. This is the more critical of the objects to be shaded as it is the item that does most of the work in creating the look you've come to expect a planet to look like from orbit, namely, the fuzzy limb (horizon curvature) as the atmosphere thins out to nothing and the gradient "bluing" of the horizon up to the limb.
Double click on the color box near the bottom of the dialog on the right hand side. Change its color to black. Change the other two colors to white. Then, drag the color sliders to positions reasonably close to what is shown.
Once you are finished, go back into the main Transparency channel settings and change the settings so that R=0% G=32% B=100% and Brightness=100%.
Step 31 Create a new light. This light will be set up in order to both emphasize the atmospheric glow and make the Earth look more luminant. Double Click on its icon in the Objects Manager to edit its settings. Change the Color settings so that they are set to R = 95%, G = 97%, B = 100%, Brightness = 100%. Then, change the Visible Light setting to Visible.
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http://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=204